CONTROLS:

Weapon parts in the first slot of your inventory will be the ones used on your weapon, the other slots are used for storage!

GAMEPLAY:

Build epic weapon and turret combos to fight off hordes of enemies! Survive as long as you can, choosing the best weapon combos for your style of play. Are you going to mix hot nails with the oil droppper to create complete desruction or will you use the triple cannon and spectral arrows to deal max damage? It's up to you, let me know what you think is best in the comments.

ABOUT:

This is DUD, a game about a little default png image finally getting a game of his own :)

The game is only a demo and will be updated. (Still has a lot of content though!)
Some features are missing, so let me know what you would like changed/added to the game.

DUD was made with the awsome LÖVE framework, go check it out here:
https://love2d.org/

Thanks for playing,

arqitech ;)

Updated 14 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(34 total ratings)
Authorarqitech
GenreSurvival, Action
Made withLÖVE
TagsBullet Hell, Fast-Paced, Loot, LÖVE, Roguelike, Roguelite, Singleplayer, Twin Stick Shooter

Development log

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Comments

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Viewing most recent comments 1 to 40 of 109 · Next page · Last page
(+1)

weird bug where when starting you have to reload because it freezes when the logo pops up

(+2)

I came back and played the update! Had as much fun as my first time playing! Loved the different challenge modes! Can't wait for the future updates to the game! 

(+2)

im too powerful

(+2)

Let's go, wave 30!

(+3)

Nice! It's a fun little game with cool upgrades!

The game could definitely use more upgrades though as i found that some of the more common upgrades tended to drop multiple times so i just had a lot of duplicate items.

(+3)

This is such a cool and fun game! I had so much fun playing this game! I love the different upgrades to my character, weapon, and turret! Having a turret is a different mechanic I haven't seen in other games similar to this. Gameplay is smooth and addictive! Can't wait for more content! Good job! 

(2 edits) (+2)

my best

edit: got lucky enough to get plasma shards and go 7 stages beyond :D

BETTR

(1 edit) (+3)

Also, what happens when you put a double/triple shot "sight" on plasma shards? Does it shoot out 4/6? It's already double! 


*day later*

*Gasps* IT DOES?! Crazy!

(+3)

Great game; I've been watching it grow for a while now and I love it! Keep it up!

(+2)

there is a glitch, where, if you use any freeze gun, on you and the turret, the damage gets multiplied FAR more than it should. ex. 4x, 6x, and 8x!! it doesnt happen all the time; it seems to happen when 2 bullets hit at the exact same time.

(+3)

okay. i'll say it outright, this update made the game nigh impossible to achieve round 100 on. and yet. i have done it. i got round 100. i'm too good. i am also going to say, "walls?" is an amazing perk, cuz being able to effectivly teleport, is kinda good.  also @ForestGuardian, yes ender pearl does teleport the shopkeeper still. 

haha i win;)

(1 edit) (+2)

this is when i finally died(16 bullets per enemy avg.)

(+1)

very impressive. Well done!

(+2)

thx ^.^

(+3)

um....... i think this is a bit too much XD            

(+2)

also, there is a hidden new synergy, add this ^ with shrapnel plasma shards. no more needs to be said.

(+1)

I love the new update, but I feel that with the new change that healing from the shop increase the price, their should be a new way to heal, maybe the health bonuses from defeating a boss also heals 2/3 hearts.

(+2)

Is this game really made with love 2d ? If yes then how did you manage to run it on browser ? 

Plz reply !

(+2)

I think Plasma Shards need a buff, nice game :D

(+2)

darn with the new spiker being so hard to predict, i have not gotten a single wave 100 run

(+3)

Wow!

Got wave 60 on my third run, hope the game keeps getting updates, more bosses would be cool!

(+1)

you what!?!?

(+2)

Great game! I  don't want to be annoying but there's a small typo on the shield description where you typed reachrage instead of recharge.

(1 edit) (+2)

Also I think you could add a challenge mode where you can't shoot and can only use the turret to survive

(+2)

Can there please  be a console command thing for this, i wanna test what the game can do but i cant because there is no console command thing for it

(+4)

Made a video

(+4)

Well made little demo man! dont know if its in the game and my timings just bad, or if its a power up, but if you made it so you had like a half second of invincibility when you dash and if its already a power up then disregard but over all a really solid demo, i played really smooth

(1 edit) (+3)

dang, spiker is un-readable; as in, you get no warning at all >.<

(1 edit) (+3)

i just want to know where the bullets are... <.>

(1 edit) (+3)

The music is an absolute bop, the artstyle is really cool, and it's pretty fun to shoot stuff and watch my turret grow. I just found myself getting a bit bored and annoyed as the game continued for a few reasons:

  • The distinction between friendly objects and damaging objects isn't very clear because they're usually just circles of similar colour. I'd personally make the enemy projectiles spiky.
  • The game's difficulty growth is sooooooo slow. Wave 7 felt basically the same as wave 17. I think it should get harder faster.
  • I think the different weapons you pick up and store should be able to be mixed. Like a rocket that then takes on a piercing quality or something. What Im describing is probably a huge balancing issue, but I really feel like stored items should affect the item being used.
  • There needs to be more types of enemies with types of behaviours. Obviously you guys are probably working on that, but I would like to do more things for wave after wave and to have more variation between them.

Despite those complaints, the game is good fun as is, and I see great potential for the future as well. Keep up the good work.

(+3)

Hey!
Thanks for playing; I'm glad you enjoyed it :D
In the last update, there was actually a bug that made the waves easier after a certain point (oops)
A lot of people have requested mixing weapons to upgrade them. I do plan on adding a way to upgrade weapons, but currently I'm focusing on game balance.
I'm also slowly but surely adding more enemies. I just added another elite, and I'm working on some new normal enemies.
Thanks again for your support; it's really motivating! :)

(+2)

BTW, where'd you get the music? Was it from a royality free library or was it composed for the game? Because either way I really want to listen to it outside of the game.

(+1)

A suggestion for the shop mechanic is, I don't know if it is a bug (probably not though) It is when you buy a perk it comes with a perk point, I think this makes buying them a useless feature (which I dislike). If that could be changed next update as a balancing feature, I would be very appreciative!

(+3)

no actually, when you buy a perk, you only buy the perk.

(+2)

huh, I must not have been paying enough attention. thanks for telling me this!

(2 edits) (+1)(-1)

Another bug, when you walk in one boss, while the other is alive, you instakill the boss (I had the perk when getting damage you shoot multiple times) and the next round starts immediatly. I took 6.5 hearts damage.

BUT THE NEXT ROUND FRICKING BOSSES SPAWN AND ITS IMPOSSIBLE NOT TO DIE

bosses spawned at wave 67 and 69 (:

(+1)(-1)

yea not raged at all after playing for a while

(+3)

but the bosses are easy tho

(+2)

Not with 1/2 heart xd

(+3)

i nohit them tho

(+1)(-1)

Bug(?) The new gun autoaimes monsters that haven't spawned yet (the X's)

(+2)

not a bug i think

(+2)

I find that you can have some control over the auto aim with the cursor.

(+2)

Yea the goal of this weapon is, the weapon shoots enemies near the cursor, not the player

(+2)

it's -homing-, it follows the enemies

(+1)

And comparing normal arrows to spectro arrows, it looks like they could be the same rarity xd. Normal arrows do 10 dmg and 2piercing, spectro arrows 6dm(-40%,a lot), 2piercing and freeze. The only good thing is freeze, and I think that either sp. arrows get a dmg buff or piercing buff :)

Hi!

The reason spectral arrows are better is because after the enemy is frozen, the arrow deals 12 damage as freeze doubles damage :)

(+1)

I don't think its a bug but when the "tower" starts shooting, the first shot doesn't usually arrive at the target. The tower has a smooth movement, not a "teleportation" aim movement.

Change it xd

(+1)

Tower = turret

(+2)

new weapon idea: laser. fires in a completely straight line, inf pierce, 50 dmg, 5 second reload, one ammo, inf range, when paired with double or triple shot the beam goes diagonally. rarity is the new super lvl. knockback is very high; it's a laser beam. 

(+1)

Who did the music for this game?

(1 edit) (+1)

#iloveunbalancedsht


plasma shards is unbalanced as sht

(1 edit) (+3)

i made it to wave 200, but i accidentally pressed reload so i lost my progress. Aiming is _so_ last year #istillloveunbalancedsht

if you don't believe me that's fine, i don't have a picture to show, but i did do it, just pressed reload instead of screenshot. :( 

rip

that one statement i made is wrong; dash _is_ a teleport; you can dash through anything, and  diagonal dash goes farther than regular dash.

(+3)

hahaha a lil red guy got sent flying at me at lightspeed XD LOLOL  (p.s. don't use shockwave on turret) hahaha 🤣🤣🤣🤣

Deleted 103 days ago
(2 edits) (+4)

Well I think I got the record... 


gg

(1 edit) (+3)

Da hael!?

(+2)

Edited my comment coz it seemed like I had beef. Thx

(+2)

yea i think you did. by a _small_ margin, jk tho well done

(+3)

i won't stop trying , but it may not happen. i will return...

(+1)

Second place is still good :)

Deleted 103 days ago
Deleted 103 days ago
Deleted 103 days ago
(+3)

This is not photoshopped, or edited, @michuuchiha you may be the first, but you have been dethroned. you are no longer the best. gg

(+3)

also maybe add like a system where your score is saved, and you gain points that you can use to permenantly increase your stats, to add a sense of progression and something to work towards. also i do like the idea of more perks, like more fire speed, natural regen, and maybe homing bullets, as a mythic sight option. as for more parts, i can think of a few, which would probably be as a new level of parts, called super, which would be very _very_ rare

(2 edits) (+2)

That[Progression] should come in Steam version  (BUT Im not sure)

(+2)

Yea nice one! 


(don't forget that I'll come back 👑) 

Hi!
I know it's been a while, but congrats on these mind-blowing highscores! Incredible!
A progress-saving option isn't possible in the browser, unfortunately :/
I will be adding more perks, and I'm thinking of adding a rarity of items that only bosses/elites drop.
Thanks for the ideas and for playing! Your feedback means a lot :)

(+2)

bug: when you unfullscreen the game, sometimes it zooms in wierdly

(+2)

(also I think the turret barrel is not showing

(+2)

the shop could also maybe have a spot to upgrade your weapon parts, it would be really cool if you could level up individual pieces

(+3)

Cool idea! I thought about it too

Yep!
I would definitely like to add this! Currently, I'm working on game balance, new enemies, and new perks, but then, I think I'll start working on upgrading weapon parts :)

exciting, always love more content lo

(1 edit) (+4)

ideas for perks:

player speed up

chance to lifesteal

turn the strategic legs from legs into a perk

+% more max ammo

(+3)

W idea

(+2)

excited for the next update!

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