DUD version: 0.1.1 is live!


version: 0.1.1 is live!

NEW Enemies:

- NEW ELITE enemy: The Spiker (can spawn in place of the Twins, my favourite enemy)

Fixing/reworking weapon parts:

- nerfed turret (now reloads)

- HUGE ammo rework!

- all bullets are slower now

- Mine Legs are now mythic

- nerfed shield (+4 seconds recharge time)

- nerfed shockwave (+2 second atk time)

- temporarily removed the Triple Cannon for balancing reasons (when I feel that the game is more balanced I will reimplment it)

Fixing/reworking enemies:

- ELITE twins bosses now have a more distinct second form

- enemies now are stoppped for 0.2s after being hit

Fixing/reworking passive perks:

- buffed Bullet Heaven perk (+50 shots now)

Bug fixes:

- player now takes damage from frozen enemies too

- the turret's barrel is now correctly visually represented

- elites now always spawn

General:

- barrels are now shown correctly on the turret

- waves are now handled differently

- legendaries now have a burn effect

Thanks for reading :)
- arqitech

Comments

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(+2)

with the removal of the triple cannon for now because of balancing, i feel like balancing THOSE instead so we can have it back faster, instead of just the double cannon but triple, what if it was like a burst fire (if there wasnt that yet, or if you wanna keep it the way it is, just a burst cannon would be really cool)

(+1)

Weapon idea. Add a bolt of lighting that arcs between enemies.

(+1)

excited about the update, what was the ammo rework?

(+2)

Hey!
Basically, I changed a lot of the ammo to work differently. Almost all shots have been slowed down a lot, and you'll notice that a lot of weapons deal less damage but have a higher ammo capacity and a higher reload time :)