DUD version: 0.1.4 is live!


version: 0.1.4 is live!

NEW Challenge Runs:

- CLASSIC: just the normal game
- TURRET DEFENCE: defend your turret!
- RANDOM DROPS: no more enemy drops, but a random drop after every wave!

- more coming soon...

Fixing/reworking weapon parts:

- nerfed Plasma Shards range (-60%)

Fixing/reworking enemies:

- Enemy Projectiles now have a cap on how fast the get

Bug fixes: 

- perks now actually light up when upgraded

General:

- added the option to reduce screenshake
- added wall warping :)
- added info on how to lvl up/down perks


------------------- FEEDBACK -------------------

Quick question, what would you like to see in future updates?
more parts/mods, enemies, perks, elites, challenge runs, other things?

Let me know and I'll take it into account for the next update! :D

------------------- FEEDBACK -------------------


Thanks for reading :D
 - arqitech

Files

gitchwww.zip Play in browser
Mar 02, 2024

Comments

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(+1)

A way to quit to menu and accesses settings in game should be added

(+2)

I have an idea for a gamemode/challenge run

Last Stand (obv inspired by pvz last stand)

you pick a loadout of anything in the game to add to you and your turret, and add at max 3 perks
then you start the game unable for enemies to drop anything and you cant replace/remove any items/perks you added, and you cant get any more perks.

(+2)

I think more elites should be added for a larger variety.  Some way of mildly increasing damage for 
weapons because of the way enemies health scales.
more barrels, maybe a lighting pole set of legs for the turret.( it would drop lighting poles that would zap enemies that walk through it)
A little pop up that shows up  when you get a new personnel best.
An upgrade that could increase move speed
Any kind of weapon that has a hilarious amount of knock back and damages enemies when they hit either a wall or each other.

(1 edit) (+1)

possibly different biomes that you could choose in the shop. different biomes would have different enemies with varying stats and different backgrounds.

i like those ideas! ^.^

thank you!

(2 edits) (+2)

well, some suggestions

  • add decay and shock(slowdown and brief stun, respectively)
  • oil can get affected by both, but the effect is reduced( shock just does chain damage, and decay deals damage over time)
  • add a perk for lightning dash( each perk point adds dash distance)
  • add a perk for conversions (changes damage to fire, decay, or shock)
  • add any melee weapon, idc what it is
  • add a weapon that fires a bomb. kaboom

now for the enemies

  • add an enemy that creates clones of itself, but only one is real
  • add a elite; the giant, which is big, slow, has a lot of health, and fires very slow projectiles that deal a lot of damage.
  • add an enemy that moves very fast toward the player, and then self destructs.

some Qol

  • add an option to go into the menu while in a game
  • add small markers to show where the enemy bullets are going to go

I don't expect all of this, but even one will be good ^.^

(+1)

YES! I can finally turn off the screen shake!

btw more enemy variety would be really cool for an upcoming update