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(+2)

new idea for a self-imposed challenge: On A String: keep the mouse in one spot so you have to dodge while keeping enemies where you can unalive them; like a reverse turret

(+2)

also triple plasma balls is busted

(+2)

this game is the best one i've played in a loong time

Thanks a ton! This means a lot :)

(+2)

there is a glitch where if you use strategic legs to make the turret go inside the wall, everything becomes invisible

(+1)

difficulty+

Thanks for the feedback!
I've tried to recreate this bug, but I can't. If you can specify how you made this happen, it would help, thanks :)

i think it happened when i did it and the wave stopping glitch was still a thing. i think you patched it. ^.^

(+2)

I reckon that 0.0.9 is going to be crazy!

(+3)

Got to wave 65!  Just livestreamed it if you want to take a look :)

(1 edit) (+2)

DUD vid good quality guys like it! And subscribe xd

(+3)

please please please add a setting to turn off particle effects, at least just the ones when they die

and maybe a way to get back to the menu after entering a game?

(+2)

I see it was updated 4 days ago, was that just a bugfix?

(+2)

Fun game with good potential, however all of the xp flying everywhere really filled up the screen and made it difficult to see enemy projectiles.

Thats why it's difficult :)

Hey! Thanks for playing :)
You can now turn this off in the settings screen.

(+2)

I feel you should be able to dash through enemies and projectiles, or make the map a bit bigger. As it is now it's very difficult to dodge. But overall it's pretty fun

(+2)

Very fun game. and could you add where you equip multiple items and not just one?

(+3)

Really enjoyed it, seemed to get stuck and not load anything on wave 10 though?  I assume its just early access and more waves are coming from the verion number?  Will check back in a couple of months :D

(+2)

actually this is a bug I think, for me occasionally the game stops creating waves too, but you can usually keep playing after wave 10, also that's when you get to try out perks

(+2)

oh nice, ill try again later then, thank you :D

Its a bug when the game thinks there's one enemy left, but there isn't. It's a website bug.

Hey, thanks for playing!

This is fixed now, thanks for letting me know :)

(+4)

It's a 10/10 game, however it's a bit hard to reach above wave 12 for me (skill issue I know).

(+2)

10/10

👍

(+2)

i like it but maybe add a short invincibility period after getting hit? maybe as a mod?? this would help so much more

(+4)

Enemies having a chance to drop health or hearts would be great.

This is a pretty fun game and I can't wait to see more updates!

(+2)

 I KEEP FORGETTING THAT I CAN DASH AND LOST SO MANY RUNS TO THAT

(+2)

I got to wave 22! Best build imo is flamerang with double cannon and shockwave, and blue heart perk

(+3)

Fun, but I don't understand the gun-stacking mechanic.  After equipping arrows, I don't know what, if anything, snowballs do in slot 2.

(+3)

I think you can store them there incase you want to change from an ice to a fire/oil build for instance, otherwise idk?

(+2)

Yea it's just for stacking items if you want. 

(+3)

It's nice to see such a simple concept so elegantly executed. The gameplay is super satisfying, even though I keep  dying just as I'm starting to get kitted out lol (skill issue). Really clean art style,  animations, and sound! I have found the gold pellets hard to distinguish from similarly-colored enemy projectiles; a different shape might help, and/or a curved travel path. Awesome game!

(1 edit) (+3)


i did my first video on this game and honestly the funnest game i have played in a while

(+2)

Hey chalky, why did you delete all the vids on your channel? They were funny :/

(1 edit) (+2)

something wasnt working there up now

(+3)

is there any real point to holding on to multipole wepons and stuff or no berceuse im just trashing them

(+4)

Certain weapons are objectively better than certain other ones, but sometimes they have special traits that you may want to switch between.

(+5)

what if sometimes when you defeat an enemy, they could drop a heart that you could pick up?

(+3)

yes, this would be cool

(1 edit) (+1)

can't wait for the next update! (I'm just impatient and excited)

(+2)(-1)

Nice, survived 13 waves

(+3)

DUD [Browser game]
(+4)

freezing effects are such a life save

(3 edits) (+2)

Click the image to see more

lol

69 UwU

69 UwU

Well. I am kinda immortal...

And THE FIRST and BEST PLAYER of DUD

(+4)

can you just buy more health at the shop?! Or is this a bug?

(+2)

Not a bug, after wave 30 you get 3000 Gold, perfect for 2 whole hearts

(+3)

I didn't know you could buy more hearts than you have! thanks for sharing!

(+4)

(+2)

very impressive!

(+2)

check out my comment then :)     (on dud)

(1 edit) (+3)(-1)

Hey, first of all: Amazing Game!

I had a suggestion, let me know what you think.

Whenever one exits the Inventory, the game continues normally. Often I'll take loads of damage due to me having forgotten the location of enemies or their projectiles.

(+2)


very sad, my game had the long wait bug here, is their a fix to this?

(1 edit)

I noticed an item despawn right before the next wave, I don't think it's that, but it's a possibility.

(2 edits)

sorry for making it such an eyesore, it was a 3 minute google slide collage. This was my build. Forgot to show that my turret was using the snow slow. Another bug I found was that when you have triple blasters and use an item that only has 2 ammo left, It briefly goes to -1 then to zero, then reloads. The problem is that it still fires three bullets.

(+1)

just discovered that when you put the slow snow item on the turret, because turrets don't reload, it just goes absolutely ham. I'm not saying this should be nerfed, but it is very powerful. Could you also please switch the double and triple sight things into the barrel category, as there are not many barrels but so many sight options. Another suggestion is that if you have multiple of the same item in your inventory, then the affects could become stronger, maybe not damage, but E.G for the shield, if you have 2 or more, the recharge time would be shorter.

(+1)

bug report: when it time for the shop, we just vanished and cant move (the sounds still going) (after i killed a big one (i killed the 3 spawn instanly))

(+3)

The shop comes every 10 rounds, so at wave 10, 20, 30,... not 15. And yea this bug exists, I think because the game is in browser. In Steam it shouldn't bug. 

(+1)

Thank you for the info!

I'll look into this :)

it would be helpful if you could make a downloadable version, rather than just the browser one lol

The perks are really fun! I came up with an idea for another mod, it makes you able to dodge through enemies and projectiles, but makes the recharge half as long.

(+2)

Thanks! :D

I like your idea, but I'm not completely sure what you mean. So, you can dash through enemies and their projectiles, but you dash reload time is twice as long?

(+1)

That's it!

that already exists

huh, I could just be doing it wrong, but I seem to find that I take damage when I do it.

(1 edit) (+2)

AHHHHH THERE ARE PERKS NOW!!!!! SO EXCITING!!! (idea: only show perks that have been collected on a given run)

(+1)

Hey! Yes, here they are! :D
Hope you enjoy, let me know what you think of them, thx :)

the perks are great! 

maybe there could be a + max ammo perk 


(also, +5% accuracy and firerate from the barrels just feels pretty useless)

(+2)

also, I have an idea for how at least some of the inventory could work:

what if, for things like scopes, all three effects are active (but you start with only like 1 slot, so a passive upgrade could give you extra scope slots for more bonuses)

(+1)

Thanks for the idea.

Due to how the game was written, this would be very difficult to implement and would take a lot of work, so I'm focusing on other content at the moment. These ideas are all super cool and inspiring though :)

Thanks for playing.

(1 edit) (+3)

idea: for the character, what if there were different headbands that changed your dash? (and maybe there could be different chips or something for the turret to change it's ai, that could be cool)

(+2)

diffrend characters can be diffrend colors like green or light blue with diffrend starting wepons and the diffrend macanics can be with the diffrend turets.  What if you made a support turret that if you shot through it the bullets get stonger or if you dash through it you get a shield or someting like that

Hey!
I think these ideas are great, and I'll consider them for future updates. Customising the turret to fit your playstyle is an awesome idea too.
Really appreciate the feedback, thanks for playing :D

(+2)

the headbands could be like how the turrets have legs!

(+2)

Hi! I really like this idea!

I think I'll start working on something like this soon :)

(+2)

i really like the new ice mechanic 

how about water legs, so the legs will drop puddle and its freeze able, its like the oil but for ice

and maybe if u add lightning element that can work with oil and water?

(+1)

WOW! That's the highest score I've ever seen!

I love your water and electricity idea! Implementing synergies (like fire and oil) is one of my favourite things to do in DUD, so thanks for the idea.

I really appreciate the feedback :D

(+1)

can't wait to see what is added next!

(+1)

Challenge accepted.

(+1)

when pink enemies take damage when frozen their art changes to the art of a frozen common red

(+1)

Thanks for letting me know!

I would never have noticed that had you not told me xD
This will be fixed in the next update.

(+1)

the projectiles from ice mine set off other mines

(+1)

I think you mean that projectiles set off the ice mines. This was intentional, as otherwise, the ice mines wouldn't go off as frequently.
Thank you for the feedback, though, and thanks for playing.

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