the game is really good and has a lot of potietal and i have a few suggestions 1: increase the accuracy of the snowballs, increase the fire rate of the plasma balls, add more weapons, add more bosses, make it easier (too hard fr me) more game modes add add more items in the shop make the weapons upgradeable also add like a superability idk oil all over the screen and make oil not on fire slow down enemies or the player and that's about it (Make it free please)
I came back and played the update! Had as much fun as my first time playing! Loved the different challenge modes! Can't wait for the future updates to the game!
The game could definitely use more upgrades though as i found that some of the more common upgrades tended to drop multiple times so i just had a lot of duplicate items.
This is such a cool and fun game! I had so much fun playing this game! I love the different upgrades to my character, weapon, and turret! Having a turret is a different mechanic I haven't seen in other games similar to this. Gameplay is smooth and addictive! Can't wait for more content! Good job!
there is a glitch, where, if you use any freeze gun, on you and the turret, the damage gets multiplied FAR more than it should. ex. 4x, 6x, and 8x!! it doesnt happen all the time; it seems to happen when 2 bullets hit at the exact same time.
okay. i'll say it outright, this update made the game nigh impossible to achieve round 100 on. and yet. i have done it. i got round 100. i'm too good. i am also going to say, "walls?" is an amazing perk, cuz being able to effectivly teleport, is kinda good. also @ForestGuardian, yes ender pearl does teleport the shopkeeper still.
I love the new update, but I feel that with the new change that healing from the shop increase the price, their should be a new way to heal, maybe the health bonuses from defeating a boss also heals 2/3 hearts.
Well made little demo man! dont know if its in the game and my timings just bad, or if its a power up, but if you made it so you had like a half second of invincibility when you dash and if its already a power up then disregard but over all a really solid demo, i played really smooth
The music is an absolute bop, the artstyle is really cool, and it's pretty fun to shoot stuff and watch my turret grow. I just found myself getting a bit bored and annoyed as the game continued for a few reasons:
The distinction between friendly objects and damaging objects isn't very clear because they're usually just circles of similar colour. I'd personally make the enemy projectiles spiky.
The game's difficulty growth is sooooooo slow. Wave 7 felt basically the same as wave 17. I think it should get harder faster.
I think the different weapons you pick up and store should be able to be mixed. Like a rocket that then takes on a piercing quality or something. What Im describing is probably a huge balancing issue, but I really feel like stored items should affect the item being used.
There needs to be more types of enemies with types of behaviours. Obviously you guys are probably working on that, but I would like to do more things for wave after wave and to have more variation between them.
Despite those complaints, the game is good fun as is, and I see great potential for the future as well. Keep up the good work.
Hey! Thanks for playing; I'm glad you enjoyed it :D In the last update, there was actually a bug that made the waves easier after a certain point (oops) A lot of people have requested mixing weapons to upgrade them. I do plan on adding a way to upgrade weapons, but currently I'm focusing on game balance. I'm also slowly but surely adding more enemies. I just added another elite, and I'm working on some new normal enemies. Thanks again for your support; it's really motivating! :)
BTW, where'd you get the music? Was it from a royality free library or was it composed for the game? Because either way I really want to listen to it outside of the game.
A suggestion for the shop mechanic is, I don't know if it is a bug (probably not though) It is when you buy a perk it comes with a perk point, I think this makes buying them a useless feature (which I dislike). If that could be changed next update as a balancing feature, I would be very appreciative!
Another bug, when you walk in one boss, while the other is alive, you instakill the boss (I had the perk when getting damage you shoot multiple times) and the next round starts immediatly. I took 6.5 hearts damage.
BUT THE NEXT ROUND FRICKING BOSSES SPAWN AND ITS IMPOSSIBLE NOT TO DIE
And comparing normal arrows to spectro arrows, it looks like they could be the same rarity xd. Normal arrows do 10 dmg and 2piercing, spectro arrows 6dm(-40%,a lot), 2piercing and freeze. The only good thing is freeze, and I think that either sp. arrows get a dmg buff or piercing buff :)
I don't think its a bug but when the "tower" starts shooting, the first shot doesn't usually arrive at the target. The tower has a smooth movement, not a "teleportation" aim movement.
new weapon idea: laser. fires in a completely straight line, inf pierce, 50 dmg, 5 second reload, one ammo, inf range, when paired with double or triple shot the beam goes diagonally. rarity is the new super lvl. knockback is very high; it's a laser beam.
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I found a boss but I don't think it's the secret one lol (also a downloadable build would be nice lol, super fun game!
just hoping for an update, best of luck for your studies though!
the game is really good and has a lot of potietal and i have a few suggestions 1: increase the accuracy of the snowballs, increase the fire rate of the plasma balls, add more weapons, add more bosses, make it easier (too hard fr me) more game modes add add more items in the shop make the weapons upgradeable also add like a superability idk oil all over the screen and make oil not on fire slow down enemies or the player and that's about it (Make it free please)
Freeze mine has always been great when utilized in a good game but if your computer can't handle it its a bit pesky.
fix the strategic legs so that they follow you still but you can make it move to where you want it
add water, acts like oil but for ice
took this photo before I got bored
cool
RIP game development
I am God I got bored and killed myself there should be more items all round
and a fix to the hearts going off screen but past all that it's a good game 10/10
same thing happens to me: i get to a high lvl but then i get bored and just die
wow i'm surprised there is nothing after 2 months
I hope this means that the next update is going to be really good!
weird bug where when starting you have to reload because it freezes when the logo pops up
I came back and played the update! Had as much fun as my first time playing! Loved the different challenge modes! Can't wait for the future updates to the game!
im too powerful
Let's go, wave 30!
Nice! It's a fun little game with cool upgrades!
The game could definitely use more upgrades though as i found that some of the more common upgrades tended to drop multiple times so i just had a lot of duplicate items.
This is such a cool and fun game! I had so much fun playing this game! I love the different upgrades to my character, weapon, and turret! Having a turret is a different mechanic I haven't seen in other games similar to this. Gameplay is smooth and addictive! Can't wait for more content! Good job!
my best
edit: got lucky enough to get plasma shards and go 7 stages beyond :D
BETTR
Also, what happens when you put a double/triple shot "sight" on plasma shards? Does it shoot out 4/6? It's already double!
*day later*
*Gasps* IT DOES?! Crazy!
Great game; I've been watching it grow for a while now and I love it! Keep it up!
there is a glitch, where, if you use any freeze gun, on you and the turret, the damage gets multiplied FAR more than it should. ex. 4x, 6x, and 8x!! it doesnt happen all the time; it seems to happen when 2 bullets hit at the exact same time.
okay. i'll say it outright, this update made the game nigh impossible to achieve round 100 on. and yet. i have done it. i got round 100. i'm too good. i am also going to say, "walls?" is an amazing perk, cuz being able to effectivly teleport, is kinda good. also @ForestGuardian, yes ender pearl does teleport the shopkeeper still.
haha i win;)
this is when i finally died(16 bullets per enemy avg.)
very impressive. Well done!
thx ^.^
um....... i think this is a bit too much XD
also, there is a hidden new synergy, add this ^ with shrapnel plasma shards. no more needs to be said.
I love the new update, but I feel that with the new change that healing from the shop increase the price, their should be a new way to heal, maybe the health bonuses from defeating a boss also heals 2/3 hearts.
Is this game really made with love 2d ? If yes then how did you manage to run it on browser ?
Plz reply !
I think Plasma Shards need a buff, nice game :D
darn with the new spiker being so hard to predict, i have not gotten a single wave 100 run
Wow!
Got wave 60 on my third run, hope the game keeps getting updates, more bosses would be cool!
you what!?!?
Great game! I don't want to be annoying but there's a small typo on the shield description where you typed reachrage instead of recharge.
Also I think you could add a challenge mode where you can't shoot and can only use the turret to survive
Can there please be a console command thing for this, i wanna test what the game can do but i cant because there is no console command thing for it
Made a video
Well made little demo man! dont know if its in the game and my timings just bad, or if its a power up, but if you made it so you had like a half second of invincibility when you dash and if its already a power up then disregard but over all a really solid demo, i played really smooth
dang, spiker is un-readable; as in, you get no warning at all >.<
i just want to know where the bullets are... <.>
The music is an absolute bop, the artstyle is really cool, and it's pretty fun to shoot stuff and watch my turret grow. I just found myself getting a bit bored and annoyed as the game continued for a few reasons:
Despite those complaints, the game is good fun as is, and I see great potential for the future as well. Keep up the good work.
Hey!
Thanks for playing; I'm glad you enjoyed it :D
In the last update, there was actually a bug that made the waves easier after a certain point (oops)
A lot of people have requested mixing weapons to upgrade them. I do plan on adding a way to upgrade weapons, but currently I'm focusing on game balance.
I'm also slowly but surely adding more enemies. I just added another elite, and I'm working on some new normal enemies.
Thanks again for your support; it's really motivating! :)
BTW, where'd you get the music? Was it from a royality free library or was it composed for the game? Because either way I really want to listen to it outside of the game.
A suggestion for the shop mechanic is, I don't know if it is a bug (probably not though) It is when you buy a perk it comes with a perk point, I think this makes buying them a useless feature (which I dislike). If that could be changed next update as a balancing feature, I would be very appreciative!
no actually, when you buy a perk, you only buy the perk.
huh, I must not have been paying enough attention. thanks for telling me this!
Another bug, when you walk in one boss, while the other is alive, you instakill the boss (I had the perk when getting damage you shoot multiple times) and the next round starts immediatly. I took 6.5 hearts damage.
BUT THE NEXT ROUND FRICKING BOSSES SPAWN AND ITS IMPOSSIBLE NOT TO DIE
bosses spawned at wave 67 and 69 (:
yea not raged at all after playing for a while
but the bosses are easy tho
Not with 1/2 heart xd
i nohit them tho
Bug(?) The new gun autoaimes monsters that haven't spawned yet (the X's)
not a bug i think
I find that you can have some control over the auto aim with the cursor.
Yea the goal of this weapon is, the weapon shoots enemies near the cursor, not the player
it's -homing-, it follows the enemies
And comparing normal arrows to spectro arrows, it looks like they could be the same rarity xd. Normal arrows do 10 dmg and 2piercing, spectro arrows 6dm(-40%,a lot), 2piercing and freeze. The only good thing is freeze, and I think that either sp. arrows get a dmg buff or piercing buff :)
Hi!
The reason spectral arrows are better is because after the enemy is frozen, the arrow deals 12 damage as freeze doubles damage :)
I don't think its a bug but when the "tower" starts shooting, the first shot doesn't usually arrive at the target. The tower has a smooth movement, not a "teleportation" aim movement.
Change it xd
Tower = turret
new weapon idea: laser. fires in a completely straight line, inf pierce, 50 dmg, 5 second reload, one ammo, inf range, when paired with double or triple shot the beam goes diagonally. rarity is the new super lvl. knockback is very high; it's a laser beam.